every day i'm shufflin' -- shufflin' -- shuff -- shufflin' -- shufflin' |
Anyway, the last post I made was about a balloon-popping game I was going to be working on with Ian (Mac-Daddy) the web-ninja. Well, I finally got around to it.
What Ian gave me was a little base code to work with.. basically a stage where red dots would pop up in random locations. If you clicked the dot, it animated and "popped" and added a point to the bottom of the page.
There were some buggy things we fixed together.. for example, if you clicked really fast on a "balloon" while it was "popping", it would register multiple points.. not good.
Anyway, after fixing some things I started ADDING some things! Now, there are the beginnings of a "lives" system, where instead of playing until time ran out (lame) you play until you suck too hard (swallow it).
gulp |
You (will be able to) lose lives by not popping balloons fast enough. To combat you being REALLY CRAPPY and losing all your lives, once in a while a heart will pop up in the staging area. Inside the heart will be a random letter (A-Z, not cAsE-sPeCiFiC) and if you type that letter in-between popping balloons, the heart will burst and you will get another life to play with (max of 3 lives).
Here's a stunning and visually dynamic preview of the game IN ACTION (without my mouse cursor because screenshots don't dig mouse cursors):
fucking fantastic |
Soon, everyone will be able to pop some balloons! I don't know if I can do a "high score" board or anything, so until then, I'll probably have you guys email me screenshots of your super high scores. Yay.
Thanks for reading! #n00bc0d3r #yolo #swag