Tuesday, March 18, 2014

Update on Balloon Pop, and some other stuff! (JavaScript, HTML, Regex)

Howdy guys!

Been a while since my last teaser post about Balloon Pop and such. In short, Mr Ian sat down with me and was like "We're going to re-factor your code and make some things more efficient before we continue!" and we ended up breaking a lot of stuff which had to be fixed... which led to Ian working on most of it and then just taking it off and finishing the project overnight.

It looks great, I've got to say, but I can't follow the syntax he used. Oh well. Moving on. Maybe I'll post a link to the "finished" product just so you guys get to click around.

Went back to basics after a break (I'm lazy, I know) and watched all of The New Boston's JavaScript tutorials. Now I'm learning regex and I'll maybe look at some more HTML stuff to solidify my understanding in that realm.

Thanks for reading. Time for the gif of the week:

thanks to Nick Fish for this one guuuurrrrlll

-n00bc0d3r

Wednesday, February 12, 2014

GET EXCITED, I'M DOING THINGS. (JavaScript, HTML)

So some CRAZY THINGS have been going on and I've been pretty busy.. but now things are calming down significantly and I'm going to have a lot more time to devote to code.. (I probably sound like a broken record... I've said this so many times..)

every day i'm shufflin' -- shufflin' -- shuff -- shufflin' -- shufflin'

Anyway, the last post I made was about a balloon-popping game I was going to be working on with Ian (Mac-Daddy) the web-ninja. Well, I finally got around to it.

What Ian gave me was a little base code to work with.. basically a stage where red dots would pop up in random locations. If you clicked the dot, it animated and "popped" and added a point to the bottom of the page.

There were some buggy things we fixed together.. for example, if you clicked really fast on a "balloon" while it was "popping", it would register multiple points.. not good.

Anyway, after fixing some things I started ADDING some things! Now, there are the beginnings of a "lives" system, where instead of playing until time ran out (lame) you play until you suck too hard (swallow it).

gulp

You (will be able to) lose lives by not popping balloons fast enough. To combat you being REALLY CRAPPY and losing all your lives, once in a while a heart will pop up in the staging area. Inside the heart will be a random letter (A-Z, not cAsE-sPeCiFiC) and if you type that letter in-between popping balloons, the heart will burst and you will get another life to play with (max of 3 lives).

Here's a stunning and visually dynamic preview of the game IN ACTION (without my mouse cursor because screenshots don't dig mouse cursors):

fucking fantastic

Soon, everyone will be able to pop some balloons! I don't know if I can do a "high score" board or anything, so until then, I'll probably have you guys email me screenshots of your super high scores. Yay.

Thanks for reading! #n00bc0d3r #yolo #swag

Wednesday, January 15, 2014

Pop mah motha-fukkin balloons! (HTML, JavaScript)

Howdy folks! It's me, the n00bc0d3r, back to tell you about some n00bc0d3 I am trying to muster up the strength to work on.

My good friend Ian yelled at me and told me to make a website. So I have, kind of, the beginnings of a little website (look at how awesome it is in this screenshot):


I AM TOTALLY A L337 W3B D3$IG|\|3R!

Anyway. One of the pages (I'll have to add it to the nav bar up top) will be a little balloon-pop game! Ian has already made a huge chunk of it.. a little box that spawns divs in it at random locations, and when the user clicks on a div it has a little pop "animation" and then you get points.

The divs spawn constantly every 2 or 3 seconds about. If you leave it alone, I'm sure the entire window will just be full of little "balloon" divs.

What I'd like to make happen with this game:


  • As each balloon is popped, the time between balloon-spawns decreases slightly.
  • Balloons that are not popped within double the time that they take to spawn are DESTROYEDDDD and the player loses one life. Lose 5 lives and game over.
  • Over time, the chance for another div, a little heart, to pop up in the background that awards the player one life (max 5 lives) will increase. The trick to getting this extra life is not to click on it, but to type in the appropriate letter on your keyboard. The letter will be shown inside the heart.


That's all for now! I haven't even begun trying to tinker with what Ian has already made because I took one look at the code he wrote and was like "I HAVE NO IDEA WHAT THIS SAYS WHAT IS THE POINT OF MY LIFE"


I'm sure I'll figure it out eventually.

Sunday, January 5, 2014

Personal Home Page Hypertext Pre-Processor (PHP)

That's what PHP stands for. It's an acronym inside of an acronym.

PHP

PHP


PHPHP

Personal Home Page Hypertext Pre-Processor

I ALREADY DON'T LIKE THIS.

Saturday, January 4, 2014

Done with Dash!

Well I know I didn't post for a while because I was being a silly billy, but I've finished Dash.

I figured summarizing literally everything I do in each dash tutorial was kind of cheap and annoying so FUCK THAT NOISE. I'm done with Dash and you bitches can deal with it!


I can't say I'd recommend Dash to a friend, because I walked away from it not knowing much. Sure, I did a lot.. and it was easy to kind of understand what was going on when I was doing it, but I didn't retain much from Dash. All of it was written right there in front of me. "Oh hey, type this exact thing in. You're such a 1337 c0d3r."

But it was nice to do! And a good starting point. I think I'll pay my husband Bucky Roberts a visit and look at this HTML5 TUTORIALS because his content is always enjoyable. Also did I mention he's a cutie?


Oh yeah babi.

Anyway, much thanks to my friend Ian for introducing me to dash and getting me started with html. For now I'll go back to fiddling around with code academy I suppose! Also I need to get another set of flashcards so I can drill syntax and all. Woohoo.

Bye guyz.